CHARIOTS are the strongest early attackers, and swift with it.
Two moves let them strike and withdraw, or reach a threatened border in time.
Requires THE WHEEL. Needs COPPER: +50% shields without. Made obsolete by CHIVALRY.
Costly for the age, and poor in defence. Keep them in the field and let Phalanxes hold the walls.
They cannot cross mountains and rough ground quickly.