SCIFILIZATION
Civilopedia / Game Concepts

Game Concept

Winning the Game

CIVILIZATION can be won six ways:

CONQUEST — be the last civ standing. DIASPORA — settle Alpha Centauri and keep the colony supplied. THE DOME — finish all five components. SCORE — lead the world in 2100. PAX MERCATORIA — own the world's economy. CULTURAL ASCENDANCY — be the most admired. See its own page.

If the signal is answered, 2100 is not the end. What follows is not written here.


CONQUEST outlasts every rival.

DIASPORA: launching is not arriving, and arriving is not winning. A ship in flight dies with its home city; the colony must then be supplied 20 years by a city with MISSION CONTROL. Lose it and the count begins again.

PAX MERCATORIA: 2.5 times the next economy for 75 turns at Prince, with Banking, three rivals standing, no war of your starting, and half the world bound to you.

THE DOME: all five parts, standing anywhere in the world.