SCIFILIZATION
Civilopedia / Game Concepts

Game Concept

Disasters

Each turn, two random cities of size 5 or larger may suffer a DISASTER. The kind is rolled at random and only fires if its local trigger is met:

EARTHQUAKE — Hills nearby PLAGUE — no AQUEDUCT FLOODING — River, no Walls VOLCANO — Mountains, no Temple FAMINE — no GRANARY FIRE — no AQUEDUCT PIRATES — Ocean, no Barracks FEVER — Jungle, no Medicine RIOT — unhappy > happy

Each disaster has its own effect. Most kill 1/4 to 1/3 of the city's size; EARTHQUAKE and FIRE instead destroy a random building (never the Palace); PIRATES zero food and shields for the turn; RIOT can let a happier city annex yours.

FEVER spares the Olvir and any jungle tile with a Canopy Array.

HURRICANES are tracked separately — see the HURRICANE entry for the latitude-band rules and the SEA PLATFORM mitigation.