SCIFILIZATION
Civilopedia / Game Concepts

Game Concept

Culture

Faith, arts and learning gather as CULTURE, city by city, turn by turn. Temple, Colosseum or Library add one; Cathedral or University two; a Civic Monument three.

Every wonder adds three — and one the world has outgrown still adds one. Old glory endures.

CULTURE TAKES CITIES. A small, rioting, lightly held town of yours may defect to an admired neighbour at peace with you.

Your rivals are watching. So is someone else.


Culture takes cities without an army.

A town of five citizens or fewer, in disorder, holding fewer than two defenders and no Palace, may change its flag — if a rival at peace with its owner sits within five tiles holding three times the owner's culture.

The garrison disperses. At most one city in the world defects in a turn.

Build the Temple you keep putting off.